PROJECT PLANS

With the help our Captain of Play and Learing Ngina Johnson, we've put together a few project plans to get you started. If you have any projects you'd like to share with the world, please email Ngina at ngina@rigamajig.com.

 

Exploration & Cooperative Play

PLAY WITH PURPOSE

using the simple machines add-on kit


 

here are some inspirational projects from other classrooms:


Check out what everyone is building!

UPLOAD YOUR PROJECTS AND TAG US ON INSTAGRAM!

 

 

The best teachers are those who show you where to look,
but don’t tell you what to see…

—Alexandra K. Trenfor

Facilitator Support

Teachers will discover how to study abstract and concrete concepts with their students. Rigamajig is meant to support children’s creativity and encourages them to ask questions and to wonder about all the possibilities that can surface from one study or project to the next. It can be used for more than just play. Here children are taking their play and using it to learn. As an educator we must begin with creating a certain kind of environment that needs to be conscious of time, space and what is developmentally appropriate. It’s going to look differently in different schools and at different ages, and educators need to be comfortable with that. There is no one way or answer that is going to solve everything. This is an exploratory toy that can be used to support the learning of a diverse population of young minds.

Educators must keep in the forefront that Rigamajig’s purpose is to encourage children to be creators, problem solvers, to work cooperatively, and to illustrate their ideas in a practical and concrete way. If one is mindful of these suggestions, they will find that it is a useful tool in the classroom, and they will see their students grow developmentally, creatively and cooperatively through the experiences and processes.

As the facilitator, teachers need to

- Provide a free space/forum for students to share their experiences

- Allow for students to document with pictures/video and recorded conversations that they may have

- Understand that Rigamajig illustrates and is certainly not limited to concepts in creativity, literacy, math, science, cooperative learning, language development, free play, fun, and exploration

- Provide scaffolding of how to use Rigamajig in the classroom. Students and teachers will establish language and rules for using Rigamajig. Lines of communication are essential.

- Allow space for reflection i.e. show what works, what didn’t work, and how it was solved. What was fun and what was challenging?

- Provide new questions and challenges for more in depth questions and deeper exploration

 

Overall Concepts
for Teachers to
Design and Allow For:

Physical Space

Time

Negotiation of how long something is explored or remains intact

Dialogue

Reflection

Documentation

Sharing of discoveries

Inquiry


 
 
 

Play prompts for getting started

Build a Rigamajig that can lift something.

Build a Rigamajig you can get inside.

Build a contraption to take you to the center of the earth

How many different ways can you join three pieces?

Build a contraption to send a bucket from one place to another.

Create something with four legs and a tail.

Give it a name.  Make up a story about where it came from. 

Build a structure that would allow you to live on a cloud

Build a contraption that would allow you to ride a whale.

Tell a friend about your invention.

What is the tallest structure you can make with 5 pieces?

Using 15 pieces make a contraption that can hold a 10 lb. bag of potatoes.

What can you build with 20 pieces?

Tell and write how your contraptions work.

Make a structure that incorporates a balloon in a useful way. 

Make a structure that incorporates an empty box

Make a structure that incorporates a chair.

Use the Rigamajig to make a friend.

Now that you have made a structure...look at your neighbor’s creation and find a way to join your two structures to make a new one. What might it do? 

Draw a picture of your Rigamajig creation and label the parts. Next, tell your neighbor instructions for how it works. 

Invent your own prompts, or play without prompt!