**Ratios and Calculating Mechanical Advantage**

## project 4 of 4

*The following lesson is part of a series that should be explored in a sequential manner. Students will need the full exploration each concept in order to move from one phase of Levers, Arms and Fulcrum Points to the next. It is more than just play at this level. The purpose of these exercises is to take the concept of play into the field of science. It may not be easy, but it’s certainly will be fun!*

**Set up two gears of unequal size on a vertical plane. It’s best to start with the smallest 6 toothed gear and largest 18 toothed gear. Ask the students to count the number of rotations the small gear makes in the time it takes the large gear to complete a single rotation.**

## SKILLS/ATTRIBUTES

Collaboration

Problem Solving

New Understanding of Mechanical Advantage

## approximate time

40 min

# Challenges for Students

Get students to start thinking about ratios by asking, “What could explain the number of rotations?” “Do you think the number of rotations has anything to do with the number of teeth?”

**Note for Teacher: **

**Definition of Gear Ratio: ***The ratio between the rates at which the last and first gears rotate.*

**Example:** If the small gear makes 3 revolutions when driven by a larger gear that makes 1, we would say that the gear ratio is 3:1 If the small gear were driving the larger gear, it would be 1:3

**Explain that this ratio can also be determined by the number of teeth. 18 teeth driving 6 teeth is 18/6 = 3/1 = 3:1**

**Note for Teacher: **

**The gear ratio not only determines the number of revolutions, it also determines the output of force or the mechanical advantage!**

**Definition of Mechanical Advantage:** The ratio of the force produced by a machine to the force applied to it.

**In addition to counting the number of teeth on a gear or revolutions, another way to determine the mechanical advantage is to compare the length of lever arms.**

Measure the distance between the center of a gear and the middle of a tooth, halfway between to tooth’s tip and base. This is approximately the radius of the gear’s pitch circle and can be used as the length of the gear’s lever arm. Comparing this measurement between gears can give you the gear ratio and mechanical advantage of one gear driving another.

**Hint:*** It may be easier to measure from the edge of the hole in the center to the tip of the tooth. On these gears this should give approximately the same measurement.*

The same principle applies to levers! A plank with one end extending 4ft. past the fulcrum point and the other end extending 2 ft. would yield a mechanical advantage of 4/2 or 2:1 if the long end was pushed down to lift a weight on the short end.

**For Reference:**

**Definition of Pitch Circle:** An imaginary circle that forms a single point of contact with a similar circle of another meshing gear. See illustration below. The pitch circle diameter of the gears in the Simple Machines Add-On Kit are as follows:

**6 tooth: 4in.****9 tooth: 6in.****12 tooth: 8in.****15 tooth: 10in.****18 tooth: 12in.**

# Extension Challenge:

A good math extension would be to have students calculate the gear ratio of all the possible pairings of gears in the Simple Machines Add-On kit. Some of the gears can be meshed together using the standard 8” hole spacing on the Basic Builder Kit planks. With these, the students can count the number of rotations as one gear drives another.

There are also pairings of gears that will not mesh with an 8” hole spacing. For these pairings, students can use other information such as the number of teeth or the length of the gear’s lever arm to determine gear ratios and mechanical advantage.

**HINT**: *Keep in mind that some gears will make partial rotations and students will have to work with fractions to figure the ratios out! Answers can be double checked by finding the same solution in a different way.*

# Expansion of Gear Ratio Lesson: Gear trains

## connecting more than two gears together

Calculate total gear ratio of the entire gear train. Can very fast or very slow rotations be achieved?

*play and experimentation needed. How big of a gear train can be created with the provided parts?